Poison

Ingestiable Poison of Temporary Paralysis! (Random Poisons)

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This came up with my Assassin Rogue today in my Rogue Guild Campaign. And I converted it from my Tablesmith table to this the happy RandomDM format. Often we find ourselves in need of new and exotic poisons that have game effects that the players aren’t expecting.  Somehow I missed the fact that my first table for this blog was the random poisons!  Well it is not very pretty and does not fit my evolved formatting.  I’ll leave it there for me to remember how dumb I can be.  But this one supersedes that one.

You’ll want to roll twice for the Damage Type for Primary and Secondary Damage. If on Damage type you roll Stun or Temp Paralysis, you’ll use the Damage, and Damage Dice to find the length of the stun or paralysis. In each case continue to add the DC, and GP cost to give yourself the final figure.

Poison Stat Block:

Type poison, [Infliction]; Save Fortitude DC [DC Total]
Frequency [Amt of Damage] [Damage Dice] [Time Span];
Initial Effect [Amt of Damage][Damage Dice] [Damage Type];
Secondary Effect [Amt of Damage][Damage Dice] [Damage Type];
Cure [Cure]; Cost: [GP]; CR: [CR]

1d4 Infliction Type CR GOLD
1 Ingestion +1 +90
2 Inhaled +4 +500
3 Injury +1 +90
4 Contact +3 +200
1d10 Damage Type CR GOLD
1 Dex +1 +75
2 Con +4 +175
3 Str +1 +75
4 Int +1 +400
5 Wis +1 +500
6 Cha +1 +1000
7 Permenant Paralysis +7 +5000
8 Temp Paralysis +2 +1000
9 Stun +2 +100
10 None +0 +0
1d4 Amount of Damage CR GOLD
1 1 -2 +50
2 1d +0 *1.5
3 2d +1 *2.5
4 3d +2 *3.5
1d6 Type of Dice CR GOLD
1 d3 -2 +50
2 d4 -1 +100
3 d6 +0 +150
4 d8 +1 +500
5 d10 +2 +750
6 d12 +3 +1000
1d4 Time Span CR GOLD
1 rounds -1 +0
2 minutes +0 +500
3 hours +3 +2000
4 days +5 +5000
None Save DC CR GOLD
Base DC: 14 0 +30
+1 +1 *100 Per +1 Increase
-1 -1 *-10 Per -1 Decrease
1d4 Cure CR GOLD
1 1 Save 0 0
2 2 Saves +2 +500
3 3 Saves +4 +1000
4 Consecutive (1d3 Cure) *1.5 *10
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Vial Descriptions

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And now you can describe poison vials, or healing vials, or whatever vials you need!

VIAL MATERIAL
VIAL TEXTURE
1-4, Glass 1, Horizontal ribbing
5, Ceramic 2, Vertical ribbing
6, Metal 3, Bumpy
4, Hobnails
5, A raised lattice pattern
6, A skull and crossbones
VIAL SHAPE

1, Coffin
2, Skull
3, Triangular
4, U-bend
5, Cylinder
6, Irregular hex
7, Oval
COLOR

1, Amber
2, Light Amber
3, Brown Amber
4, Honey Amber
5, Yellow
6, Pale Yellow
7, Golden Yellow
8, Emerald Green
9, Olive Green
10, Forest Green
11, Citron
12, Cobalt
13, Ice Blue
14, Amythyst
15, Black
16, Clear
17, Aqua
18, Dark Blue
19, Aqua Green
20, Aqua Blue
TASTE DESCRIPTOR
TASTE
1, it taste like (Roll Taste) 1, almonds
2, it taste like fresh (Roll Taste) 2, pears
3, it taste like sweet (Roll Taste) 3, apples
4, it has no taste 4, meat
5, it has a smokey taste 5, oranges
6, it has a spicy taste 6, candy
7, it has a salty taste 7, milk
8, it has a burned taste 8, honey
9, it taste like sour (Roll Taste) 9, chocolate
10, it taste like bitter (Roll Taste) 10, wine
11, it taste like sickly sweet (Roll Taste) 11, ale
12, it has a rancid (Roll Taste) 12, cider
13, water
14, chicken
15, onions
16, carrots
17, cherries
18, grapes
19, fish
20, lemon

Poison

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Need a quick unique poison? Well this’ll just give you some quick stats, names and unique flavor is left to you the DM.¬† When you roll the make sure you add the DC’s for the Save, and add the GP Modifiers so that you get your DC and Value based on what the poison does.

DELIVERY METHOD GP Modifier DC Modifier
1, Ingestion 90 1
2, Contact 200 3
3, Injury 90 1
4, Inhaled 500 4
DAMAGE TYPE

1, DEX 75 1
2, CON 175 4
3, STR 75 1
4, INT 400 1
5, WIS 500 1
6, CHA 1000 1
7, Permenant Paralysis 1000 7
8, Temporary Paralysis 500 2
DIE TYPE

1, D2 50 -2
2, D3 100 -1
3, D4 150 0
4, D6 500 1
5, D8 750 2
6, D10 1000 3
APPLICATION BASE GP BASE DC
1, Essence 1, 50 1, 5
2, Oil 2, 100 2, 6
3, Dust 3, 200 3, 7
4, Elixir 4, 250 4, 8
5, Bane 5, 500 5, 9
6, Juice 6, 1000 6, 10
7, Ichor
8, Salt
9, Paste
10, Powder
11, Toxin
12, Extract