Crime

Crime Syndicates of the RandomDM

Posted on

TheRandomDM’s current campaign is based in his long developed city of Talos, and the players are rogue characters who are aiming to bring the disparate parts of the Talosian crime world under the leadership of a singular Guild structure.  But every time they try to stop, destroy, infiltrate, absorb, or even interact with one Criminal Enterprise, they come upon another.  And detailing many different crime syndicates can be very difficult.  So what do we turn too?  Random Tables!  This is my quick and dirty little table that lets me have a group ready to go in-case the players go another way.

2d8-1 Criminal Enterprise Power $$
1 Burglary 1 4
2 Drug Manufacturing 2 5
3 Drug Trafficking 5 3
4 Extortion 5 4
5 Prostitution 1 1
6 Robbery 1 1
7 Kidnapping 3 2
8 Blackmail 3 4
9 Fencing 1 3
10 Smuggling 3 3
11 Rackettering 4 2
12 Illegal Gambling 2 4
13 Roll twice on Enterprise +3 +4
14 First Roll: Previous Enterprise
Second Roll Current Enterprise
15 First Roll: Current Enterprise
Second Roll Newest Enterprise
1d12 Ward of Operation Power $$
1 Dock Ward 2 2
2 Industrial Ward 2 2
3 North Ward 3 4
4 East Ward 3 3
5 West Ward 3 4
6 South Ward 2 4
7 Central Ward 5 6
8 Linar Ward 1 1
9 Plasii Ward 1 1
10 Capos Ward 1 1
11 Atkens Ward 1 1
12 Roll Twice on Ward List +2 +3
1d6 Leadership Organization Power $$
1 Single Leader, acknowledged 3 0
2 Single Leader, covert 1 0
3 Dual Leaders, both actively involved 2 0
0 Dual Leaders, one is covert 2 0
5 Dual Leaders, both acknowledged 4 0
6 Council Leadership 1 0
1d8 Leaders Class* 1d8 Operation Methodology
1 Barbarian 1 Violent
2 Bard 2 Clandestine
3 Fighter 3 Lurid
4 Monk 4 Calculating
5 Ranger 5 Ruthless
6 Rogue 6 Grim
7 Sorceror 7 Insidious
8 Wizard 8 Caper’ish
4d3-3 Size of Operation Dice Power $$
1 Fine 1d4 0 0
2 Diminutive 1d6 1 0
3 Tiny 1d8 2 1
4 Small 1d10 3 2
5 Medium 2d8+10 4 3
6 Large 4d10+20 5 4
7 Huge 6d12+40 6 5
8 Gargantuan 8d10+60 7 6
9 Colossal 10d12 +100 8 7
1d4 Base of Operations** Power $$
1 none 0 0
2 common room 0 0
3 shared space with a ‘front’ operation 2 2
4 guild house 4 4
* The Class of the Leader Determines the Methodology of
operations. A Barbarian Leader is going to be very forward
while a Wizard Leader is going to use magic to their
crimes.
** Any Operation over the size of Medium has a guild house
and does not need to roll on this table
Advertisements