Well, the posts and tables are piling up, but the internet connection at home has kept me off the net for two weeks! The project continues to become an epic pile of tables that are fantastic, at least in my own opinion.
It’s important to note that there are many types of loot that can go into a Hoard. And it can really define the purpose and therefore the plot potential of the loot. Last week we looked at the different types of hoards. We learned that; A noble is going to have a different hoard then a goblin who is going too have a different hoard then a dragon who will also have a different hoard then the treasury of the local bishop. The components are going to be very different. But what if you find that the Goblin Hoard is made up of the same components as what you’d expect from the local bishop? Now you have a plot point. What if the bishop has a hoard of weapons? Well that’s a new plot point. This is what we really like about random treasure generation, it makes the world come a live. It simulates life, as long as there are rules that are followed.
|1||Alcohol||Dwarven Ale, Elvish wine, they are all expensive and collectible|
|2||Armor||Collections of armor types, Shields, Helmets, bracers|
|3||Art Objects||If it’s Art, it’s Treasure!|
|4||Clothing||Princely Robes, to Exotic Suits, to the Hats of the Bards Guild|
|6||Craft tools||Hammers, Anvils, Apothecary Labs, they are treasure too!|
|7||Furniture||Thrones, expensive Chests, Pillows stuffed with Pixie wings|
|8||Household Wares||I’ve never understood spoon collections, but Crystal Ware and China|
|10||Library||If money is power, and knowledge is power, A = B and C = B then A = C|
|11||Magical Miscellany||Magical Ingredients can be treasure|
|12||Potions||Consumable Treasure! Finally!|
|13||Professional Tools||A Carter, or Fisherman might be buried with their mode of transportation|
|14||Raw Materials||100 tons of ore is loot, heavy and cumbersome, but it’s still loot|
|15||Religious Artifacts||Reliquaries, incense, Altar clothing|
|16||Weapon||The Biggest collection of AWL Pikes?!? That’s the best ever!|
|17||Zoological||Statues, bones, egg shards, animals are important.|
It annoys me that I was only able to get 17 ideas for components. It’s not even a die! But there it’s 17 components to make your treasure hoard interesting. In upcoming episodes we will flesh these components out and continue to grow our understanding of what our hoard is going to be.
Today our epic journey towards the Hoard Project we start from the very beginning. Defining our Hoards. This is a rough sketch of what each type of Hoard will be categorized as, along with a couple of d6 suggestions on the themes. There are some unbalanced, and not very well thought out assignments on the quantity of components in each theme. Look for those to change as we advance along the path to building a truly epic hoard for your players to stumble upon.
|1d6||Type of Hoard||Founders Hoard, Merchant Hoard, Personal Hoard, Hoard of Loot, and Votive Hoards. This is a great way for us to develop some rules to our hoard, and help us build the list of component treasures that make up the hoard. Each horde then can be broken down into more specific categories that allow us to customize and develop each hoard to be unique.|
|4||Hoard of Loot|
|6||Roll Twice more|
|A Founder’s hoard contain broken or unfit metal objects, ingots, casting waste, and often complete objects, in a finished state. These are usually craft, or craftsman related hoards, and will work best when associated with some sort of craft. These Hoards are going to contain 2d3 ‘tool’ components in the hoard. They will also contain 1d4 portions of ‘raw’ components in the hoard.||1d6||Founder’s Hoard|
|1d6||Merchant’s Hoard||A Merchant’s hoard is a collection of finished objects that are in condition and organized as if they are to be subjected to a sale. They are also hoards that are most likely to be found in, well stores, trading stations, and other places that trade is likely to occur. They will contain 1d4+4 components of finished products, and can contain 1d4 trade goods. They may also contain 1d4 library components.|
|A Personal hoard is going to be a collection of personal objects that any given person might collect over their lifetime. It will generally include items that have significant personal value, but could also contain objects of high market value also. It will contain 2d3 high value personal object components. 1d4 Household components, and 1d3 Art Object Components||1d6||Personal Hoard|
|1d6||Hoard of Loot||The best of the best. This hoard is the one that people dream of finding, usually gathered through the use of force, it is a pile of treasure that is difficult to imagine and generates a lot of buzz. See ‘National Treasure’. Rampaging Vikings collect loot, Pirates Plunder, and war parties capture. You’ll find 3d4 coin components, 2d4 Art Objects Components, 1d4 personal object components, and 1d4 weapon components.|
|A Votive hoard is a hoard gathered by purposeful disposition of items, either at once or over time. They often have religious overtones. The quality of items in this type of hoard are above-average. 2d4 Personal objects, 1d4 Religious Objects||1d6||Votive Hoard|
A TableSmith Tuesday post! Huzzah! I have returned. That thing called work, interrupted me yet again, but I am an amateur blogger so it comes and goes. Originally the idea had been to be finished with Graveyard.tab in time for Halloween, but that fell through. Right now I am determined to work finish this new ‘Hoard Project’ for the Month of October. As part of the October RPG Blog Carnival. Here is the first TableSmith Tuesday post on the project. You can get the Table here.
Beginning back here I began a challenge to craft a set of tables that can be used as the basis of the Hoard Project, where random tables build the basis for making loot part of the plot. Where better to begin that journey then with the most common type of loot? Coinage! And who better to turn to find out about coinage, then the Numismatic community! Each collection of coins has a story. Mainly, WHY? Why was it collected? That’s for you the DM to decide, my job is to give you a basis to begin building that story.
|1d6||Size||Amount of Coins|
|1||Circulated – Heavily||2||Antiquated|
|2||Circulated – Lightly||3||Old|
|4||Mint State – Slightly Blemished||5||Modern|
|5||Mint State – Perfect||6||Freshly-Minted|
|6||Proof – Perfect|
|3||Bagged up in pouches||2||Mark Collection|
|4||Stored in Chests||3||Type Collection|
|10||Stored in Barrels|
Where do you go from here to make the coins more interesting? Well, I always keep a table of the Nations, and Countries of my world handy. So now I know where it’s from. Then deciding what type of coin it is will help. There are many other things that can make coins interesting: Size, Shape, Color, Miscellaneous Features: Dates, Location, Quotes, Shapes in the Coin.
After reading so many posts on the Loot edition of the carnival, and the many naysayers, I set myself out this month to publish 2 tables a week about loot. I am setting out to show that the basic humdrum tables normally found around, of course are not going to be very helpful, and are going to give you well, random loot. But by building tables with a purpose, and rules, you can build an emergent story from the random table.
The second thought was earlier this morning when I read about the NaGaDeMon. Which intersected nicely with a project that I was going to begin working on this month. So I am challenging myself to create a set of tables, and a system to help create a Hoard.
So, here’s what I am going to do for October, I am going to publish posts under a subject I will call The Hoard. The goal of this will be to pull together the many aspects of a treasure hoard, give it rules, and guidelines, and create a cohesive story (and Stat Block) about the treasure hoard. I will use the TST column with this project to be able to produce a table that you can use at anytime to generate your own Hoard.
The Hoard Project:
- Coin Piles
- Trade Goods
I’d be remiss if I didn’t mention that while doing some research on this project that I came across ALMOST EXACTLY what I wanted to do. That Document comes from Hack Slash. Proving that Random Tables can be used to create an interesting cohesive treasure.
What happens when the adventurers show up with a bunch of loot from their latest victory? Lots can and should happen. There are severe consequences for obtaining great wealth in a short amount of time and not building wealth slowly and industriously. A quick Google search for lottery winner stories will regale you with amazing stories of these unfortunate folks. And should help inspire even more ideas on how to make the characters lives harder after acquiring that dragon’s hoard worth of gold.
Some people call it the “Lottery Curse”, but in reality is just simple greed. Greed from people you know well, from people you don’t know, and people who believe that you owe them something. Don’t forget about temples, guilds, or organizations that feel like they deserve a reward for helping them out during their formative years.
So here you go here’s a quick d20 table for you to use to inspire what can happen to your PC’s when they return with carts loads of (hopefully) randomly generated loot!
|d20||Effects of Enormous Loot entering the Economy|
|1||Increased prices at all shops and taverns in the town.|
|2||Offers of swag and incentives for the players to stay at an Inn or visit shops.|
|3||Increased thieving activities in the area or specifically at the adventurers.|
|4||Expectations of a roman style victory triumph where the heroes host an event and are expected to gift prominent people.|
|5||Concierge shoppers visiting the PC’s to offer their services.|
|6||Henchmen trying to become party members.|
|7||The tax man cometh with a heavy compliment of guards.|
|8||Offers of marriage are being proffered into the PCs.|
|9||Cries for charity from the homeless and downtrodden.|
|10||Family members appearing out nowhere asking for charity.|
|11||Increased offers of gambling or prostitution.|
|12||Royal Decree that the wealth belongs to the crown.|
|13||Family members and friends being hunted down, and kidnapped or murdered for money.|
|14||Lawsuits brought against the party by ‘true’ owners of the treasure.|
|15||Government positions granted on a quid pro quo basis.|
|16||Inflationary prices affect all purchases and sales.|
|17||Money Changers refuse to exchange coin for the PCs or do so at exorbitant prices.|
|18||Social responsibilities fall on the PC’s beyond their wants or needs.|
|19||PC’s gain fame and can no longer go out without being recognized.|
|20||Adventuring groups start coming to town to repeat the successes of the PC’s.|