Last time on TST we started building Cemetary.tab. We laid out the basis of the table and talked about some of the background research and development that I do before I build any table. Let’s jump right into it.
:SIZE OF BURIALS
:HISTORY OF GRAVEYARD
: DESCRIPTION OF GRAVEYARD
Once I have my groups set up and on paper so to say, so I don’t forget them I start by building my display group:
1,%graveyard_name%, in %city%, %nation%, is the burial site of a %size_of_burials%
#_ as well as %additional_features%.
So according to our style set up in the Introduction Series 99% of our output should be stored in variables which you can see here. You’ll also notice that I have #Commented out most of the table. I did this because I want to work my way down into the depth of the table, and not have too many errors thrown out at me. So after we have developed our output screen we need to go back up to the top ant the START group, and add some more.
And then add our GENERATE VARIABLES group down below:
1, |graveyard_name=[Name Graveyard]|
_ |city = [ ]|
_ |nation= [ ]|
_ |size_of_burials =[Build Burials]|
Notice that all I did for this GENERATE VARIABLES was built out of the items of the DISPLAY group that I have not commented out.
A quick sidebar conversation here before I wrap this weeks TST. You’ll notice that city = [ ] and nation [ ]. Empty groups. I did this on purpose because it brought me to this side bar. In the ~Reference folder of your generic TableSmith install you have a .tab called Countries.tab. EVERY person who uses TableSmith should be familiar with this table, and if not I am yelling at you in specific! This table is the one that adds a personal touch to each and every table and campaign. A lot of tables and output will feel no good if you aren’t using this table to it’s fullest! Let’s take a quick look at the header:
# Lands of the Known World
# by Valminder March 2002 for Mystara
# You can modify this table as you see fit for your world.
# -In “Start” you put the complete name.
# -In “Land” you put a contry’s name that fits with “He comes from …”
# -In “World”, put 2 “names” of your world (see the table for example).
# At the bottom, you have “Greyhawk” tables (by Ed Hastings).
# You can use “Countries.GenGreyhawk” to generate Greyhawk Regions.
# CUSTOMIZING: World (enter the general name you give to your world,
# like Greyhawk, Faerun, etc).
# Generate subtable (at bottom in Greyhawk).
# Peoples subtable (at bottom in Greyhawk).
# Start / Land subtables.
# Important NPCs (Heros and Villains)
# Authors (popular authors of books from your world)
# Historical (to add things from the history of your world)
# Personage (for biographies)
Valminder has given you instructions on how to use this table. And any table that you use to pull a country name should definitely be pulling [Countries.Country]. Here is what I did:
Ahh see, what I did there? I made my own table that was called directly by this table. A sample of my TalosCountries.tab:
This is one of the few tables that should take personal customization. But it adds to and highlights the uniqueness of TableSmith. So go now, and customize your Countries.tab and make it relevant to your game!
TheRandomDM’s current campaign is based in his long developed city of Talos, and the players are rogue characters who are aiming to bring the disparate parts of the Talosian crime world under the leadership of a singular Guild structure. But every time they try to stop, destroy, infiltrate, absorb, or even interact with one Criminal Enterprise, they come upon another. And detailing many different crime syndicates can be very difficult. So what do we turn too? Random Tables! This is my quick and dirty little table that lets me have a group ready to go in-case the players go another way.
|13||Roll twice on Enterprise||+3||+4|
|14||First Roll: Previous Enterprise|
|Second Roll Current Enterprise|
|15||First Roll: Current Enterprise|
|Second Roll Newest Enterprise|
|1d12||Ward of Operation||Power||$$|
|12||Roll Twice on Ward List||+2||+3|
|1||Single Leader, acknowledged||3||0|
|2||Single Leader, covert||1||0|
|3||Dual Leaders, both actively involved||2||0|
|0||Dual Leaders, one is covert||2||0|
|5||Dual Leaders, both acknowledged||4||0|
|1d8||Leaders Class*||1d8||Operation Methodology|
|4d3-3||Size of Operation||Dice||Power||$$|
|1d4||Base of Operations**||Power||$$|
|3||shared space with a ‘front’ operation||2||2|
|* The Class of the Leader Determines the Methodology of|
|operations. A Barbarian Leader is going to be very forward|
|while a Wizard Leader is going to use magic to their|
|** Any Operation over the size of Medium has a guild house|
|and does not need to roll on this table|
One of the core adventuring concepts in the Westport Campaign Setting is the power and political whirlwind that surrounds the Arena. Because of this the players are often ready to ‘Enter the Arena’ at any given moment. It’s also very lucrative for the character financially, if they win of course. So I needed a quick way to generate an arena match for the players.
A couple of key concepts are always reliable in the Arena, there will always be some sort of pit, and there will always be Power-up points. Here is the skeleton of the Arena Matches:
|2d4-1||Type of Battle||1d6||Team Battles|
|1||Mythological enactment||1||King of the Hill|
|2||Historical re-enactment||2||Last Team Standing|
|3||Team vs. Team||3||Kill to Death Ratio|
|4||Open Melee||4||Capture the Flag|
|5||Beast Battle||5||Storm the Castle|
|6||Naval Battle||6||Damage Output|
|(Re-roll 1d4 Type of Battle)|
|(Re-roll 1d4 Type of Battle)|
|1||Re-Pop’s (1d6)||1||+2 Str|
|2||One Death||2||+2 Dex|
|3||Delayed Re-Pop (1d6)||3||+2 Con|
|4||Total Team Re-Pop (2d4)||4||Physical Healing|
|2d3-1||Magical Affect||2d3-1||Flight Rules|
|2||Armored||2||¼ Ht of the Arena|
|3||Hard Hitter||3||½ Ht of the Arena|
|4||Acrobatic||4||¾ Ht of the Arena|
Johnn@http://www.campaignmastery.com posted recently about power bases for campaigns and I told him how I had 51 Political Npcs fleshed out to interact with. He seemed impressed with it, but the secret of the RandomDM is proper use of random tables, so presented here is the table that I used to quickly generate the Council Members. Any Alliances, power bases and secret agreements can be drawn by simple conclusion when you look at power ratings, wards, years of service. The first line is an example of the excel entry for each NPC:
|Name||Years of Service||Age||First Committee||Second Committee||Position||District||Power|
|Etianna||21||61||Mines & Forest||Education||Hereditary||West Ward||14|
|Years of Service||Power||Age||Power|
|2d4 x 4 years||YoS / 10||Years of Service +3d10+15 years||Age * .167|
|1||Committee on Cultural Affairs||2|
|2||Talosian Education Board||2|
|3||Civil Justice Court||4|
|4||Committee on Commerce and Trade||3|
|5||Committee on Farms and Agriculture||1|
|6||Committee on Hinterland Affairs||2|
|7||Home Affairs Council||3|
|8||Committee on Mines and Forests||1|
|10||Committee on Landworks||1|
|11||External Affairs Council||4|
|12||Trivumate of Generals||4|
|14||Committee on Waterworks and Sanitation||1|
|15||RE-Roll if for First Committee, None if for Second Committee|
|1||Dock Ward||3||Add All Power Sections to get Total Power|