Rpg Blog Carnival
It’s important to note that there are many types of loot that can go into a Hoard. And it can really define the purpose and therefore the plot potential of the loot. Last week we looked at the different types of hoards. We learned that; A noble is going to have a different hoard then a goblin who is going too have a different hoard then a dragon who will also have a different hoard then the treasury of the local bishop. The components are going to be very different. But what if you find that the Goblin Hoard is made up of the same components as what you’d expect from the local bishop? Now you have a plot point. What if the bishop has a hoard of weapons? Well that’s a new plot point. This is what we really like about random treasure generation, it makes the world come a live. It simulates life, as long as there are rules that are followed.
|1||Alcohol||Dwarven Ale, Elvish wine, they are all expensive and collectible|
|2||Armor||Collections of armor types, Shields, Helmets, bracers|
|3||Art Objects||If it’s Art, it’s Treasure!|
|4||Clothing||Princely Robes, to Exotic Suits, to the Hats of the Bards Guild|
|6||Craft tools||Hammers, Anvils, Apothecary Labs, they are treasure too!|
|7||Furniture||Thrones, expensive Chests, Pillows stuffed with Pixie wings|
|8||Household Wares||I’ve never understood spoon collections, but Crystal Ware and China|
|10||Library||If money is power, and knowledge is power, A = B and C = B then A = C|
|11||Magical Miscellany||Magical Ingredients can be treasure|
|12||Potions||Consumable Treasure! Finally!|
|13||Professional Tools||A Carter, or Fisherman might be buried with their mode of transportation|
|14||Raw Materials||100 tons of ore is loot, heavy and cumbersome, but it’s still loot|
|15||Religious Artifacts||Reliquaries, incense, Altar clothing|
|16||Weapon||The Biggest collection of AWL Pikes?!? That’s the best ever!|
|17||Zoological||Statues, bones, egg shards, animals are important.|
It annoys me that I was only able to get 17 ideas for components. It’s not even a die! But there it’s 17 components to make your treasure hoard interesting. In upcoming episodes we will flesh these components out and continue to grow our understanding of what our hoard is going to be.
Today our epic journey towards the Hoard Project we start from the very beginning. Defining our Hoards. This is a rough sketch of what each type of Hoard will be categorized as, along with a couple of d6 suggestions on the themes. There are some unbalanced, and not very well thought out assignments on the quantity of components in each theme. Look for those to change as we advance along the path to building a truly epic hoard for your players to stumble upon.
|1d6||Type of Hoard||Founders Hoard, Merchant Hoard, Personal Hoard, Hoard of Loot, and Votive Hoards. This is a great way for us to develop some rules to our hoard, and help us build the list of component treasures that make up the hoard. Each horde then can be broken down into more specific categories that allow us to customize and develop each hoard to be unique.|
|4||Hoard of Loot|
|6||Roll Twice more|
|A Founder’s hoard contain broken or unfit metal objects, ingots, casting waste, and often complete objects, in a finished state. These are usually craft, or craftsman related hoards, and will work best when associated with some sort of craft. These Hoards are going to contain 2d3 ‘tool’ components in the hoard. They will also contain 1d4 portions of ‘raw’ components in the hoard.||1d6||Founder’s Hoard|
|1d6||Merchant’s Hoard||A Merchant’s hoard is a collection of finished objects that are in condition and organized as if they are to be subjected to a sale. They are also hoards that are most likely to be found in, well stores, trading stations, and other places that trade is likely to occur. They will contain 1d4+4 components of finished products, and can contain 1d4 trade goods. They may also contain 1d4 library components.|
|A Personal hoard is going to be a collection of personal objects that any given person might collect over their lifetime. It will generally include items that have significant personal value, but could also contain objects of high market value also. It will contain 2d3 high value personal object components. 1d4 Household components, and 1d3 Art Object Components||1d6||Personal Hoard|
|1d6||Hoard of Loot||The best of the best. This hoard is the one that people dream of finding, usually gathered through the use of force, it is a pile of treasure that is difficult to imagine and generates a lot of buzz. See ‘National Treasure’. Rampaging Vikings collect loot, Pirates Plunder, and war parties capture. You’ll find 3d4 coin components, 2d4 Art Objects Components, 1d4 personal object components, and 1d4 weapon components.|
|A Votive hoard is a hoard gathered by purposeful disposition of items, either at once or over time. They often have religious overtones. The quality of items in this type of hoard are above-average. 2d4 Personal objects, 1d4 Religious Objects||1d6||Votive Hoard|
A TableSmith Tuesday post! Huzzah! I have returned. That thing called work, interrupted me yet again, but I am an amateur blogger so it comes and goes. Originally the idea had been to be finished with Graveyard.tab in time for Halloween, but that fell through. Right now I am determined to work finish this new ‘Hoard Project’ for the Month of October. As part of the October RPG Blog Carnival. Here is the first TableSmith Tuesday post on the project. You can get the Table here.
Beginning back here I began a challenge to craft a set of tables that can be used as the basis of the Hoard Project, where random tables build the basis for making loot part of the plot. Where better to begin that journey then with the most common type of loot? Coinage! And who better to turn to find out about coinage, then the Numismatic community! Each collection of coins has a story. Mainly, WHY? Why was it collected? That’s for you the DM to decide, my job is to give you a basis to begin building that story.
|1d6||Size||Amount of Coins|
|1||Circulated – Heavily||2||Antiquated|
|2||Circulated – Lightly||3||Old|
|4||Mint State – Slightly Blemished||5||Modern|
|5||Mint State – Perfect||6||Freshly-Minted|
|6||Proof – Perfect|
|3||Bagged up in pouches||2||Mark Collection|
|4||Stored in Chests||3||Type Collection|
|10||Stored in Barrels|
Where do you go from here to make the coins more interesting? Well, I always keep a table of the Nations, and Countries of my world handy. So now I know where it’s from. Then deciding what type of coin it is will help. There are many other things that can make coins interesting: Size, Shape, Color, Miscellaneous Features: Dates, Location, Quotes, Shapes in the Coin.
After reading so many posts on the Loot edition of the carnival, and the many naysayers, I set myself out this month to publish 2 tables a week about loot. I am setting out to show that the basic humdrum tables normally found around, of course are not going to be very helpful, and are going to give you well, random loot. But by building tables with a purpose, and rules, you can build an emergent story from the random table.
The second thought was earlier this morning when I read about the NaGaDeMon. Which intersected nicely with a project that I was going to begin working on this month. So I am challenging myself to create a set of tables, and a system to help create a Hoard.
So, here’s what I am going to do for October, I am going to publish posts under a subject I will call The Hoard. The goal of this will be to pull together the many aspects of a treasure hoard, give it rules, and guidelines, and create a cohesive story (and Stat Block) about the treasure hoard. I will use the TST column with this project to be able to produce a table that you can use at anytime to generate your own Hoard.
The Hoard Project:
- Coin Piles
- Trade Goods
I’d be remiss if I didn’t mention that while doing some research on this project that I came across ALMOST EXACTLY what I wanted to do. That Document comes from Hack Slash. Proving that Random Tables can be used to create an interesting cohesive treasure.
What happens when the adventurers show up with a bunch of loot from their latest victory? Lots can and should happen. There are severe consequences for obtaining great wealth in a short amount of time and not building wealth slowly and industriously. A quick Google search for lottery winner stories will regale you with amazing stories of these unfortunate folks. And should help inspire even more ideas on how to make the characters lives harder after acquiring that dragon’s hoard worth of gold.
Some people call it the “Lottery Curse”, but in reality is just simple greed. Greed from people you know well, from people you don’t know, and people who believe that you owe them something. Don’t forget about temples, guilds, or organizations that feel like they deserve a reward for helping them out during their formative years.
So here you go here’s a quick d20 table for you to use to inspire what can happen to your PC’s when they return with carts loads of (hopefully) randomly generated loot!
|d20||Effects of Enormous Loot entering the Economy|
|1||Increased prices at all shops and taverns in the town.|
|2||Offers of swag and incentives for the players to stay at an Inn or visit shops.|
|3||Increased thieving activities in the area or specifically at the adventurers.|
|4||Expectations of a roman style victory triumph where the heroes host an event and are expected to gift prominent people.|
|5||Concierge shoppers visiting the PC’s to offer their services.|
|6||Henchmen trying to become party members.|
|7||The tax man cometh with a heavy compliment of guards.|
|8||Offers of marriage are being proffered into the PCs.|
|9||Cries for charity from the homeless and downtrodden.|
|10||Family members appearing out nowhere asking for charity.|
|11||Increased offers of gambling or prostitution.|
|12||Royal Decree that the wealth belongs to the crown.|
|13||Family members and friends being hunted down, and kidnapped or murdered for money.|
|14||Lawsuits brought against the party by ‘true’ owners of the treasure.|
|15||Government positions granted on a quid pro quo basis.|
|16||Inflationary prices affect all purchases and sales.|
|17||Money Changers refuse to exchange coin for the PCs or do so at exorbitant prices.|
|18||Social responsibilities fall on the PC’s beyond their wants or needs.|
|19||PC’s gain fame and can no longer go out without being recognized.|
|20||Adventuring groups start coming to town to repeat the successes of the PC’s.|
This Month TheRandomDM has decided to throw his hat back into the RPG Blog Carnival! TheDumpStat hosted May’s Carnival and called out to us all to talk about Crossing Genres. And who better to mix a Genre, then TheRandomDM! So I spent some time over at TvTropes and compiled a table to help you create your own Mixed Genre campaign.
Roll two tables, and wrap it up by rolling on the Ending Trope table. It will help lead you build the timing and cadence of your campaign. And then finish it off with an epic final scene.
TheRandomDM is aware that your favorite Genre is probably missing, so leave a comment on your favorite Genre’s and Tropes so that the Table can grow and be an inspiration for another DM’s campaign!
|1||Amulet of Dependency|
|2||Carnival of Killers|
|3||Cloak and Dagger|
|5||Day of Reckoning|
|6||Deep Cover Agent|
|12||An offer you can’t refuse|
|14||River of Insanity|
|15||Save the Villain|
|18||Wooden Ships and Iron Men|
|19||Trial of the Mystical Jury|
|20||Torch and Pitchforks|
|1||Androids and Detectives|
|2||Buddy Cop Show|
|5||Fair Play Whodnit|
|8||Mystery of the Week|
|1||Talking the Monster to Death|
|2||Stranger in a Familiar Land|
|4||Linked List Clue Methodology|
|5||Knight of Cerebus|
|7||A Tragedy of Impulsiveness|
|8||Coming of Age Story|
|6||Religion of Evil|
|4||Guilt Free Extermination|
|6||Pretext for war|
|1d12||Science Fiction Tropes|
|2||Advanced Ancient Acropolis|
|4||Cosmic Chess Game|
|5||Crush Kill Destroy|
|6||Dawn of an Era|
|7||Down the Rabbit Hole|
|2||Awesome Moment of Crowning|
|4||Boring Return Journey|
|5||Call to Agriculture|
|7||Champions on the Inside|
|8||Day of Reckoning|
|9||Earn your Happy Ending|
|10||End of the World Special|
|11||Esoteric Happy Ending|
|12||The Good Guys Always Win|
|13||The Hero Dies|
|14||Here We Go Again|
|16||Last Villain Stand|
|17||Riding into the Sunset|
|18||So Once Again the Day is Saved|
|19||“Where are the Now?” Epilogue|
|20||Storming the Castle|
Due to the EPIC move of the RandomDM, my regular posting schedule has been interrupted. The plan had been to post this shortly after the Death Rites table, but it is a little more poetic that at the beginning of the month I posted Death Rites during the Life and Death in RPG Carnival blog, and at the end of the Month I post this, the positive side of Life; Life Events.
When you want to add a little more flavor to a small town or a religious order, or a culture one of the best things to design is a rite of passage, and how it affects their lives. Take for example Catholicism, Baptism and Confirmation are celebrated events. In Judaism the Bris and Bar Mitzvah are the same. In Indian culture Betrothal is a celebrated event. These define the culture and actions of a group of people.
An event like Marriage is a lot more complex then should be limited to one simple custom. In these cases I would suggest breaking the ceremony into acts. Roll on the tables of mood, length, and customs for each act of the ceremony. This adds an interesting complexity and can provide some difficult theoretical exercise on how you have a wild and chaotic sacrifice during the second act of a marriage.
|2||Entering Covenant with God (Think Baptism, Bris)||2||Somber|
|3||Surviving too Childhood||3||Strict|
|4||Induction into Religion (Bar Mitzvah, Communion)||4||Chaotic and Wild|
|7||Coming of Age|
|9||Birth of Child|
|10||Aging from Adult to Elder|
|1d8||Participants||1d4||Length of Rite|
|1||Immediate Family||1||d6 x 10 minutes|
|2||Extended Family||2||1 Day|
|3||Religious Group||3||1d6 hours|
|4||Community Members||4||1d6 Days|
|7||Male Members (of 1d6 Participants)|
|8||Female Members (of 1d6 Participants)|
|1||Giving of gifts|
|2||Symbolic Destruction of previous life|
|6||Processional through Community|
|9||Reading of Ceremonial Texts|
|10||Secret Induction Rite|
RPG BLOG CARNIVAL this month is focused on Life and Death in RPG. The Contribution here at the RandomDM is simple and inspired. A random table to quickly create and inspire death rites for your games. Talk circles around how festivals and holidays can add depth and breadth to your game. So can the simple act of death.
The act of celebrating death has given us three of the Wonders of the World. The Pyramids, the Taj Mahal, and the Mausoleum of Halicarnassus. It has given us stories of great deeds and games leading to establishment of gladiatorial combats.
So here it is, a table that can help you easily and quickly come up with funeral rites for your game.
|2d4-1||GRAVE TYPE||1d6||MOURNING PERIOD|
|1||Set out to sea||1||1d10 Days|
|2||Mausoleum||2||1d6 x 10 Days|
|6||Left out to the element||6||1d4 Months|
|7||Under a tree|
|1d8||BURIAL GOODS||1d4||LENGTH OF SERVICE|
|1||Household Goods||1||d6 x 10 minutes|
|1||Interred in a site no more than 1 hour journey from the location of death|
|2||Body remains in the home of the deceased until immediately before service|
|3||Remains are oriented towards the ‘Holy Site’|
|4||Ritual washing of the body|
|5||Watchers stay with the body around the clock until the service|
|6||Crying out, wails are expected from the bereaved|
|8||Smoking during a funeral service to keep evil spirits away from the newly released soul|
|9||Holy symbol must be interred with the remains|
|10||Offered to a beast for consumption|
|1||Buried with Goods|
|2||Spells for preserving body|
|3||Release Ceremony, 10 days after the funeral there is a release ceremony to release|
|the soul from earth|
|4||After the mourning period speaking the deads name could summon their soul back|
|5||Destruction of the deceased goods, to release them from earthly bonds|
|6||Turning of the bones, every 7 years a graveyard is dug up and the bones are danced|
|with to shake the remains of the soul off the bones|
|7||Funeral Games held to distribute the earthly goods of the deceased|
|8||Feast to celebrate the life and stories hosted by the family to proclaim the greatness|
|of the deceased|
|1||The Family carries the remains|
|2||Animals carry the remains|
|3||Male members of the family carry the remains|
|4||Female family members carry the remains|
|5||Strangers carry the remains|