NPC

Crime Syndicates of the RandomDM

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TheRandomDM’s current campaign is based in his long developed city of Talos, and the players are rogue characters who are aiming to bring the disparate parts of the Talosian crime world under the leadership of a singular Guild structure.  But every time they try to stop, destroy, infiltrate, absorb, or even interact with one Criminal Enterprise, they come upon another.  And detailing many different crime syndicates can be very difficult.  So what do we turn too?  Random Tables!  This is my quick and dirty little table that lets me have a group ready to go in-case the players go another way.

2d8-1 Criminal Enterprise Power $$
1 Burglary 1 4
2 Drug Manufacturing 2 5
3 Drug Trafficking 5 3
4 Extortion 5 4
5 Prostitution 1 1
6 Robbery 1 1
7 Kidnapping 3 2
8 Blackmail 3 4
9 Fencing 1 3
10 Smuggling 3 3
11 Rackettering 4 2
12 Illegal Gambling 2 4
13 Roll twice on Enterprise +3 +4
14 First Roll: Previous Enterprise
Second Roll Current Enterprise
15 First Roll: Current Enterprise
Second Roll Newest Enterprise
1d12 Ward of Operation Power $$
1 Dock Ward 2 2
2 Industrial Ward 2 2
3 North Ward 3 4
4 East Ward 3 3
5 West Ward 3 4
6 South Ward 2 4
7 Central Ward 5 6
8 Linar Ward 1 1
9 Plasii Ward 1 1
10 Capos Ward 1 1
11 Atkens Ward 1 1
12 Roll Twice on Ward List +2 +3
1d6 Leadership Organization Power $$
1 Single Leader, acknowledged 3 0
2 Single Leader, covert 1 0
3 Dual Leaders, both actively involved 2 0
0 Dual Leaders, one is covert 2 0
5 Dual Leaders, both acknowledged 4 0
6 Council Leadership 1 0
1d8 Leaders Class* 1d8 Operation Methodology
1 Barbarian 1 Violent
2 Bard 2 Clandestine
3 Fighter 3 Lurid
4 Monk 4 Calculating
5 Ranger 5 Ruthless
6 Rogue 6 Grim
7 Sorceror 7 Insidious
8 Wizard 8 Caper’ish
4d3-3 Size of Operation Dice Power $$
1 Fine 1d4 0 0
2 Diminutive 1d6 1 0
3 Tiny 1d8 2 1
4 Small 1d10 3 2
5 Medium 2d8+10 4 3
6 Large 4d10+20 5 4
7 Huge 6d12+40 6 5
8 Gargantuan 8d10+60 7 6
9 Colossal 10d12 +100 8 7
1d4 Base of Operations** Power $$
1 none 0 0
2 common room 0 0
3 shared space with a ‘front’ operation 2 2
4 guild house 4 4
* The Class of the Leader Determines the Methodology of
operations. A Barbarian Leader is going to be very forward
while a Wizard Leader is going to use magic to their
crimes.
** Any Operation over the size of Medium has a guild house
and does not need to roll on this table

A Portentous Bond to Avenge the Warstricken (… or Random Vows)

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Every Paladin has sworn one, most monks and priest eventually will. And there you find yourself searching for what motivates that guy who has a code of honor, and has sworn a vow of some sort. Well here’s a start to your vow-machinations:






(OATH MODIFIER) (OATH TYPE)
EITHER (SUBJECT) OR (ACTION)
ALWAYS PICK (TARGET), SOMETIMES PICK (EVENT)
1d8 Oath Types
1d12 Oath Modifier
1 oath   1 blood
2 vow   2 blessed
3 pledge   3 consecrated
4 bond   4 holy
5 affirmation   5 sacred
6 declaration   6 sworn
7 covenant   7 solemn
8 devote   8 dignified
      9 sober
      10 portentous
      11 devotional
      12 hallowed
         
2d8-1 Subject
2d8-1 Actions
1 wreck havoc upon   1 Avenge
2 steal from   2 Celebrate
3 lie too   3 Defend
4 consume the blood of   4 Honor
5 praise the actions of the   5 Love
6 abuse and harrass the   6 Obey
7 create angry sentiment towards   7 Pity
8 encourage the efforts of   8 Protect
9 continuously slander   9 Contain
10 refuse to help   10 Destroy
11 draw the blood   11 Expell
12 destroy the will of   12 Kill
13 work for the better good of   13 Teach
14 serve the   14 Preach
15 enslave the   15 Control
         
         
2d12-1 Targets
1d8 Event
1 innocent   1 holy days
2 just   2 when women are present
3 pure   3 during the full moon
4 poor   4 whilst the sun shines
5 sincere   5 during a blue moon
6 sickly   6 when a sword is drawn
7 simpletons   7 at dawn/dusk/noon
8 war-stricken   8 during a quest
9 weak      
10 wronged      
11 RANDOM RACE      
12 evil      
13 enemy      
14 faithless      
15 greedy      
16 hateful      
17 impulsive      
18 malicious      
19 silver-tongues      
20 sinister      
21 tricksters      
22 wicked      
23 chaos-bred      

Random Talosian Councilmember

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Johnn@http://www.campaignmastery.com posted recently about power bases for campaigns and I told him how I had 51 Political Npcs fleshed out to interact with. He seemed impressed with it, but the secret of the RandomDM is proper use of random tables, so presented here is the table that I used to quickly generate the Council Members. Any Alliances, power bases and secret agreements can be drawn by simple conclusion when you look at power ratings, wards, years of service. The first line is an example of the excel entry for each NPC:

Name Years of Service Age First Committee Second Committee Position District Power
Etianna 21 61 Mines & Forest Education Hereditary West Ward 14
               
               
               
  Years of Service Power   Age Power  
  2d4 x 4 years YoS / 10   Years of Service +3d10+15 years Age * .167  
               
               
3d6-3 Committee


Power    
1 Committee on Cultural Affairs   2    
2 Talosian Education Board   2    
3 Civil Justice Court   4    
4 Committee on Commerce and Trade   3    
5 Committee on Farms and Agriculture   1    
6 Committee on Hinterland Affairs   2    
7 Home Affairs Council   3    
8 Committee on Mines and Forests   1    
9 Port Council   4    
10 Committee on Landworks   1    
11 External Affairs Council   4    
12 Trivumate of Generals   4    
13 Economics Board   4    
14 Committee on Waterworks and Sanitation   1    
15 RE-Roll if for First Committee, None if for Second Committee      
               
2d6-1 Ward Power   Power
1 Dock Ward 3   Add All Power Sections to get Total Power
2 Industrial Ward 3          
3 North Ward 2          
4 East Ward 2          
5 West Ward 2          
6 South Ward 2          
7 Central Ward 1          
8 Linar Ward 4          
9 Plasii Ward 4          
10 Capos Ward 4          
11 Atkens Ward 4          
               
1d8 Position Power          
1-5 Elected 0.33          
6-7 Lifetime 0.66          
8 Hereditary 1