It’s been two weeks since my last table. I was striving so hard to get on a bi-weekly posting schedule when I came upon my theme for April; Dungeons – Randomly. I have long been inspired by Rogue-Like games and the emergent behavior that comes from randomness. And of course the basis of all Rogue-Like games is the dungeon itself.
I explored the methodologies of dungeon creation employed and started, restarted, re-thunk, re-thought, and re-explored the way that I was trying to go to develop this massive undertaking of random joy! And finally settled on a bottom-up rather then a top down approach.
One of great ideas for random generation of dungeons in some of the RL’s is the use of themes, and sub-themes for each level of generation. These themes can be broken down into three major categories: Storage, Lair, Work.
Storage would include areas from Crypts (Storage of Bodies) to Vaults (Storage of Treasure).
Lairs would include areas from a goblin warren to a dragon den.
The Work section is perhaps the most interesting when it comes down to describing sections of a dungeon. Mines are a work zone, underground agriculture mold farms are work zones, hidden mage complexes are work zones, and lastly temples are work zones. RandomDM thusly presents: Random Churches! I’ll note that no prejudice is implied by the vocabulary of the table. Easily accessible internet resources are already biased to a certain vocabulary and this table reflects that fact.
|1d6||Nave Features||2d4-1||Wall Decorations|
|(Path from Entrance to altar)||1||verse depictions|
|1||pews line the nave||2||stained glass mirrors|
|2||statues line the nave||3||statues of important figures|
|3||arches line the nave||4||stark and barren|
|4||columns line the nave||5||sheathed in mineral foil|
|5||the nave is vaulted||6||intricate stone work|
|6||is an empty prayer hall||7||intricate paintings|
|1d6||Choir Features||2d3-1||Chancel Features|
|(Seating for the Clergy)||(Choir area for Important Clergy)|
|1||simplistic pews||1||raised above the nave|
|2||ornate pews||2||sunk below the nave|
|3||simplistic choir stalls||3||ritual tool storage|
|4||ornate choir stalls||4||shielded from the nave|
|5||simplistic benches||5||sacred relic resting spot|
|2||a solid piece of material||2||large bath|
|3||animal motif||3||medium tub|
|5||ornate inlays||5||portable (1d4 font)|
|6||verse depiction||6||made of valuable minerals (1d4 font)|
|4||Daily Worship||4||Singular Tomb|
|5||Seat of Power||5||Relic|
|6||A Sect of main religion||6||Divination Focus|
|7||Pilgramage Site||7||Housing for Priest|
|8||Seminary||8||Barracks for Holy Warriors|
|9||Lecture/Educational focus||9||Repurposed from different religion|
|1||faces east||1||is ‘small’ sized|
|2||faces west||2||is ‘medium’ sized|
|3||faces north||3||is ‘large’ sized|
|4||faces south||4||is ‘huge’ sized|
|5||faces NE||5||is ‘gargantuan’ sized|
One of the core adventuring concepts in the Westport Campaign Setting is the power and political whirlwind that surrounds the Arena. Because of this the players are often ready to ‘Enter the Arena’ at any given moment. It’s also very lucrative for the character financially, if they win of course. So I needed a quick way to generate an arena match for the players.
A couple of key concepts are always reliable in the Arena, there will always be some sort of pit, and there will always be Power-up points. Here is the skeleton of the Arena Matches:
|2d4-1||Type of Battle||1d6||Team Battles|
|1||Mythological enactment||1||King of the Hill|
|2||Historical re-enactment||2||Last Team Standing|
|3||Team vs. Team||3||Kill to Death Ratio|
|4||Open Melee||4||Capture the Flag|
|5||Beast Battle||5||Storm the Castle|
|6||Naval Battle||6||Damage Output|
|(Re-roll 1d4 Type of Battle)|
|(Re-roll 1d4 Type of Battle)|
|1||Re-Pop’s (1d6)||1||+2 Str|
|2||One Death||2||+2 Dex|
|3||Delayed Re-Pop (1d6)||3||+2 Con|
|4||Total Team Re-Pop (2d4)||4||Physical Healing|
|2d3-1||Magical Affect||2d3-1||Flight Rules|
|2||Armored||2||¼ Ht of the Arena|
|3||Hard Hitter||3||½ Ht of the Arena|
|4||Acrobatic||4||¾ Ht of the Arena|