Widgets are machine components, tables are hoard components!

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It’s important to note that there are many types of loot that can go into a Hoard. And it can really define the purpose and therefore the plot potential of the loot. Last week we looked at the different types of hoards. We learned that; A noble is going to have a different hoard then a goblin who is going too have a different hoard then a dragon who will also have a different hoard then the treasury of the local bishop. The components are going to be very different. But what if you find that the Goblin Hoard is made up of the same components as what you’d expect from the local bishop? Now you have a plot point. What if the bishop has a hoard of weapons? Well that’s a new plot point. This is what we really like about random treasure generation, it makes the world come a live. It simulates life, as long as there are rules that are followed.

1d20 Treasure Component Description
1 Alcohol Dwarven Ale, Elvish wine, they are all expensive and collectible
2 Armor Collections of armor types, Shields, Helmets, bracers
3 Art Objects If it’s Art, it’s Treasure!
4 Clothing Princely Robes, to Exotic Suits, to the Hats of the Bards Guild
5 Coin Numismatics!
6 Craft tools Hammers, Anvils, Apothecary Labs, they are treasure too!
7 Furniture Thrones, expensive Chests, Pillows stuffed with Pixie wings
8 Household Wares I’ve never understood spoon collections, but Crystal Ware and China
9 Jewelry Durh
10 Library If money is power, and knowledge is power, A = B and C = B then A = C
11 Magical Miscellany Magical Ingredients can be treasure
12 Potions Consumable Treasure! Finally!
13 Professional Tools A Carter, or Fisherman might be buried with their mode of transportation
14 Raw Materials 100 tons of ore is loot, heavy and cumbersome, but it’s still loot
15 Religious Artifacts Reliquaries, incense, Altar clothing
16 Weapon The Biggest collection of AWL Pikes?!? That’s the best ever!
17 Zoological Statues, bones, egg shards, animals are important.
18

19

20

It annoys me that I was only able to get 17 ideas for components. It’s not even a die! But there it’s 17 components to make your treasure hoard interesting. In upcoming episodes we will flesh these components out and continue to grow our understanding of what our hoard is going to be.

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3 thoughts on “Widgets are machine components, tables are hoard components!

    JB Willers said:
    October 19, 2011 at 3:58 am

    How about breaking up the Clothing into Shirts, Pants, Belts, Shoes, Gloves, etc.

    TheRandomDM responded:
    October 19, 2011 at 6:04 am

    JB, in the next couple of episodes I will be breaking down each category into more detailed descriptions. But ‘Category’ Section is mainly for building the Types of Hoards see: the last post for an idea of how the components are going to be used. So these last irritating three empty spaces are meant for more broad strokes, like Vehicles, or Deeds or something that actually makes sense to be collected

    JB Willers said:
    October 19, 2011 at 11:47 pm

    AH cool, can’t wait.

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